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Software you'll never see
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Software you'll never see

Autor unbekannt

  1. LAN (the game)
    LAN (Local Area Network) is a game that simulates a corporate LAN. The player is the System Administrator of the LAN. The object of the game is to keep the beast alive without downtime. Raises (successes) and unpaid overtime (failures) are awarded to keep score. The sysop in assailed with clumsy users, idiotic questions, hostile tech support, naive management, buggy software, and defective hardware. The system is also optionally attacked by hackers, data thieves, consultants, and system updates.

    SLUDGE II is a TSR that slows down your computer. Originally conceived to slow the software down to the absorption level of the user, SLUDGE II is now designed to justify the purchase of a 486 by slowing down the 286 or 386 to an unacceptable level. Even management can see why the work isn't getting done and will rush out and buy a 486.

  3. Counterfeiters Graphic Art
    CGA is sample collection of 300dpi bit map scans of official government documents. Samples are color separated and smoothed for ease of use. For educational and artistic purposes only.

  4. Virus Writers Toolbox
    Virus Writers Toolbox is a collection of MASM linkable libraries and macros. Working demos included. MASM 5.1 required.

  5. PARENT (the game)
    PARENT is a simulation of bringing up one or more kids. The age level can be set from 0 to 20 years old. Pull down menus allow experimentation with IQ, temperment, drug dosage, financial status, and other variables. Demo profiles for terrible two, brat, juvenile delinquent, and worthless bum are provided. No points are awarded as it is considered adequate to have survived. Optional speech synthesizer support adds realism.

  6. CONNECT (the game)
    CONNECT is a game of connectivity and interoperability. The player starts with the Workstation of their choice and attempts to connect to designated servers and retrieve "the data". The player starts with a limited budget. He can can purchase bridges, routers, protocol converters, modems, X.25 connections, FDDI, T1, DSS-0, SAA, TCP/IP, XNS, LAN/X, software and hardware to get to the desired servers. However, most of this stuff doesn't work and expensive (pop-up) consultants are usually required. Success is measured by the lowest $ cost per message block.

  7. Executive Flunky
    Exec Flunk is a collection of GIF files from screen dumps of popular business software. With a touch of one key, the busy executive can give the onlooker the impression that he actually knows what happening. Complex (and often messy) graphs, spreadsheets, documents, and menus appear and disappear at the touch of a button. Simulated compiles from the major programming languages are also included. A 30 second screen blanker is supplied to keep anyone from getting a good look.

    The three packages are writers tools.
    dPLAGERIZE automatically converts text into a document with the same meaning but different words to avoid accusations of plagerism. The grammar level can be set from 10 year old to doctoral tresis level. Intended for students.
    OBFUSCATE does the same thing as dPLAGERIZE but makes no attempt to preserve the meaning. Useful for legal firms.
    BLOAT adds bulk without content. Useful for writers paid by the word.

  9. INSTALL (the game)
    The player is presented with a pile of mislabeled floppies, an unindexed manual, an assortment of "Read Me First" flyers, an addendum, some errata, and assorted solicitations. The objective is to get the software installed and running. Extra points are awarded for understanding the manual, circumventing copy protection, and making backups. Points are subtracted for trashing the hard disk, erasing the original floppies, and profanity. Hints are available at nominal charge from tech support by voice mail.

  10. TECH SUPPORT (the game)
    Tech Support is an educational multi-player trivia game where opponents ask each other idiotic technical questions. The objective is sell as much support contracts, bbs time, update disks, utilities, books, consulting, and bribes, in trade for the correct answers. The correct answer is not always desireable as few sales will be made with obvious questions. A good memory is helpful since giving the same opponent the same answer more than three times results in litigation and forfeit of one turn. The computer is used to keep score and optionally supply questions.
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